Out of Your Mind!? Embodied Interaction in Sports

DAY 2 of the workshop is in progress.

Great to have you all with us.


is a Two-day Workshop at CHI2021, ONLINE, ANYWHERE ON EARTH

This workshop aims to explore how interactive systems can enhance sports experiences beyond performance – highlighting an Embodied Interaction perspective. Activities include hands-on discussion on state-of-the-art research on embodied interaction and sports in HCI, and developing tangible concepts that enhance sports experiences.


TIME (UTC+2)Session 1 – May 7th, 2021
5:50walk in
6:00Workshop introduction
Opening keynote:
Prof. Florian ‘Floyd’ Mueller
Coffee/ stretching break
Activity 1 part 1:
Hello + Benchmarking
8:00Coffee/ stretching break
with Florian Daiber
Activity 1 part 2:
Benchmarking (individual)
Coffee/ stretching break
Activity 2 part 1-
Affinity Mapping (groups)
Coffee/ stretching break
Activity 2 part 2:
Groups present Affinity Mapping results
Short Break
Wrap up Session 1
Introduction session 2 details
10:00End of Session 1

Schedule Day 2

TIME (UTC+2)Session 2 – May 8th, 2021
5:50walk in
6:00Welcome to Session 2
Coffee/ stretching break
Activity 3:
Ideation/concepting (groups)
8:00Coffee/stretching break with Florian Daiber
Groups present activity 3 results
Short Break
Closing keynote –
Dr. Ulf Jensen – Adidas
Short Break
Workshop summary,
next steps,
and conclusion
10:00End of workshop


Dear potential delegates, please note the workshop organisers are in discussion with the overall workshops chairs (who are discussing with the Accessibility Chairs and the General Chairs) for ACM CHI 2021. Please note the current set of technologies listed should not be a barrier to your participation.         

Please apply to attend and we will discuss your accessibility needs with you. As chairs for this particular workshop we are committed to being inclusive so we will work with our delegates to ensure participation for all as CHI 2021 is for all. This might mean we drop our plans to use any particular technology if we cannot find a suitable way to make the experience for delegates inclusive.

Topics of interest (examplary)

  • Sensory Augmentation
  • Motor Memory
  • Sonification
  • Electrical muscle stimulation (EMS)
  • Augmented Experiences
  • Wearables
  • Multimodal Interaction
  • Adapted physical activity (APA)


To apply to the workshop, submit your position using our online form. You should address 3 good and 3 bad examples of embodied interaction in sports – arguing the choice of the examples (max 1 good example created by the author).

Deadline for application is February 21, 2021

Deadline has been extended till 24.02.2021, 07.03.2021 23:59 AoE

Responses will be reviewed by the workshop organizers, and selected for inclusion based on quality, novelty, and potential to engender discussion, while aiming for a balance of different perspectives. Accepted authors will be notified by February 28, 2021 12.03.2021, and the list of participants will be posted on this website.

All participants must register for the workshop
and for at least one day of the conference.


Position form submission deadline: 24.02.2021 07.03.2021
Acceptance notification: 28.02.2021 12.03.2021
Workshop Day: 07. May and 08. May 2021


Vincent van Rheden

Center for HCI, University of Salzburg, Austria

Thomas Grah

Center for HCI, University of Salzburg, Austria

Rakesh Patibanda

Exertion Games Lab, Monash University, Australia

Abby Wanyu Liu

STMS IRCAM-CNRS-Sorbonne Université, France

Alexander Meschtscherjakov

Center for HCI, University of Salzburg, Austria

Florian Daiber

German Research Center for Artificial Intelligence (DFKI)

Elise van den Hoven

University of Technology Sydney, Australia and Eindhoven University of
Technology, Netherlands

Florian “Floyd” Mueller

Exertion Games Lab, Monash University, Australia

Contact us

If you have any questions concerning the workshop
(or whatever topic you think we have satisfying anwsers on),
look no further.

We got your back.

This workshop and research has supported by:

Project Digital Motion in Sports, Fitness and Well-being(DiMo). DiMo is funded by the Austrian Ministry for Transport, Innovation and Technology (BMVIT), the Federal Ministry for Digital and Economic Affairs (BMDW) within the framework of COMET – Competence Centres for Excellent Technologies. The programme is run by the  FFG (Austrian Research Promotion Agency) – FFG-COMET No. 13656228

Australian Research Council’s Discovery Project “DP190102068: Muscle memory: the key to novel interactive memory support systems” awarded to Prof Mueller and Prof van den Hoven.

French National Research Agency (ANR-18-CE33-0002)

German Federal Ministry of Education and Research (16SV8364)